The work around:
Shelve the polygons first, then create the teardrops, then re-pour the Polygons.
Now the teardrops are properly generated.
Altium should alert the user to shelve the polygons before generating teardrops.
Idea: create a smarter algorithm for generating the teardrops. Example ignore the teardrop / polygon violations while generating the teardrops, then fix the polygons during the next pour.
That's it !
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